Cathy Tung
Strategic Planning
Carter Brigham
Cheryl Zhang
Graphic Design
Video Editing
Intervention Design
New York City is always so busy and crowded, that there isn't any space for people to slow down. Especially during a pandemic, spaces and activities for kids have shifted to either indoors or online, so Play-Grow is a company to create a more livable, and fun “world” for kids, we will be focusing on building small interventions at places where kids pass by every day, such as school, bus stop, restrooms, and void spaces.

All photography are from a third-party source.
Our research consisted of interviewing people familiar with urban placemaking, visiting 10 parks in Manhattan to watch and record activities and visitors, reading articles in academic journals and other materials. We learned about the negative effects of hostile urban space on caregivers, as well as their charges, and the promise of the redesign in helping brain development. We also learned that calling out that children’s learning is a public health issue will help the philanthropic community to support you. Our interviews led us to the exciting work done by the Bernard van Leer foundation among others with the Urban 95 Initiative, referring to the height of children at 95 cm (a 3-year-old)  and how they move through the world.

A touchscreen interactive space for kids to tap and choose the color that they feel like today. The screen tracks the number of colors chosen daily, and shapes will expand and mix together, it will refreshes every midnight.

The first intervention idea is to create an interactive space for kids to stall time when they are waiting at the bus stop, where they can measure and compare their height with dinosaur cartoons. They can scan our QR code and download our app with AR feature, and enjoy the bus ride with dinosaurs.

During the pandemic, a lot of stores and restaurants have been closed and abandoned. So, the second idea is to re-design void space into a pop-up play space for kids.

Restaurants and restrooms are usually built based on adults’ needs, but in a little kids' world, everything is huge when they go to restaurants and restrooms. For example, the chair is too tall for them to climb on and sit on, and they can’t reach the table without the kid’s booster chair. Even when they go to the restroom, their caregiver needs to accompany them. The world would be a less “dangerous” and more convenient place for kids if more spaces are kids friendly. So the third intervention idea is to create a kids-friendly restroom where the washing sink will automatically adjust its height and a mini-size toilet for kids.

Cheryl Zhang